the thing
πŸ›‘οΈ Patch 1.0 Updated Today Sample: 3,812 Matches High Confidence

the thing

Vanguard melee launch-up stun heal stealth
46.4%
Win Rate

πŸ“‹ Tactical Briefing

Classified β€’ Vanguard Protocol

Win Condition

  • βœ“ Hold choke points and force enemies to use cooldowns to pass.
  • βœ“ Peel for your Strategist when dive heroes engage.
  • βœ“ Use your CC to interrupt channeled abilities or dives.

Lose Triggers

  • βœ• Engaging without tracking key enemy cooldowns.
  • βœ• Decloaking in the open without an immediate target.

Threat Profile

Avoid drafting into:

⚠️ Burst Damage / Anti-Heal

🧠 Draft Strategy

WHEN TO PLAY
βœ… Pick the thing When...
  • Map has tight chokes to hold
β›” Avoid When...
  • Map is too open (shield breaks fast)
  • Enemy has consistent reveal abilities
πŸ—ΊοΈ Map Preference
Strong On:
Standard payload maps
Struggles On:
Maps with long sightlines (Sniper danger)
"Drafting is 50% of the win. Don't force the thing into hard counters."

πŸ‹οΈ Daily Practice Drills

Drill 01

Training Range: Practice blocking incoming damage while moving towards cover.

Drill 02

Mindset: Identify the enemy carry and save your CC specifically for them.

Drill 03

Positioning: Never chase a kill if it means leaving your Strategist exposed.

Analysis Methodology

Why am I favored but still losing?

Statistical advantages (e.g., +5% win rate) assume equal skill. If you are ignoring the "Lose Triggers" (like engaging without cooldowns) or playing into a "Hard Counter" on the enemy team, the statistical edge disappears.

Is a "Hard Counter" guaranteed to beat me?

No. A "Hard Counter" label means the enemy kit forces you to change your playstyle. Check the "Reason Tags" on the matchup cardβ€”if it says "Shield Break", don't rely on your barrier. If you adapt, skill can overcome mechanics.

Data Source

Data is aggregated from 3,812 matches in Patch 1.0. "High Confidence" tags indicate a sample size large enough to rule out statistical noise.