Hero Mechanic Finder
Stop guessing. Find the exact utility your team is missing — Hitscan for flyers, Stun/CC for dive, Shield for burst, and more.
Mechanics covered on this page: Flight / Aerial • Healing • Hitscan • Invincible • Launch-Up • Melee • Shield / Barrier • Slow • Stealth • Stun / CC








































🧠 How to Draft with Mechanics
Anti-air = Hitscan, not Flight
Don't pick a flyer to fight a flyer. If the enemy relies on aerial angles (Iron Man, Storm), your answer is Hitscan—instant damage registration punishes positioning.
Stun creates windows (not just kills)
Stun/CC is about interruption and peel. Use it to cancel channeled ultimates (e.g., Scarlet Witch) or stop a heavy dive tank (e.g., Venom) mid-commit.
Shield vs. Healing
Shields buy space and deny burst windows. Healing sustains long fights. If you’re getting deleted instantly, more healing won’t fix it—switch to a Shield Vanguard.
Stealth is for picks (and it can fail)
Stealth (Loki / Black Widow) is high value only if it converts to kills. If the enemy stacks tight and you can’t isolate targets, Stealth drops in value—swap to AoE or displacement/CC.