Arcane Order

Doctor Strange + Scarlet Witch + Magik

Active
Poke Magic
AI Coach Verdict (v1)

Doctor Strange + Scarlet Witch + Magik creates ranged poke pressure. Bonus: Max HP: +100. Key mechanics: buff / magic / projectile.

Quick plan: trigger the synergy on a clean timing window, win space, then convert into objective.

Tier
A 85/100
Best for
  • Winning first contact
  • Forcing space with a utility window
  • Snowballing after a clean pick
Execution keys
  • Call readiness (cooldowns/ult)
  • Layer CC → burst → sustain
  • Don’t waste the window on 1 target
Risks
  • Hard disengage / breakpoints
  • Getting forced early (no setup)
  • Overchasing instead of objective
🎯
AI COACH · Range Coach
🤖 Coach: I reviewed the current dataset for Doctor Strange + Scarlet Witch. Here’s the fastest way to get value without turning it into a feed button.
Arcane Order is poke → convert: win space with safe pressure, then cash out with an AOE window.
Rule of thumb: If your setup CC misses, DO NOT full send—reset and take angles for the next window.
Poke Wombo
Tier A Tempo Mid Risk High Confidence High Primary win Land setup CC → cash out
🎙️ 10s CALLOUT
Doctor Strange + Scarlet Witch + Magik: hold cooldowns — I start CC, then we wombo the group → objective.
🤖

Power A
Tempo Mid
Risk High
Win Condition Land setup CC → cash out
PLAN

Tactical Sequence

1

Pre-Fight / Setup

Pre-fight: confirm your trigger (cooldowns/ult/position) and call the window (“Arcane Order ready”).

2

Engagement / Execution

Pressure: hold angles and poke safely until you force a defensive, then punish.

3

Conversion / Reset

Convert: after winning space, take objective/rotate — don’t over-chase during downtime.

Win Conditions

  • Land setup CC first — your value spikes when targets can’t escape.
  • Hit 2+ targets during the AOE window (don’t wombo a single tank).

Throw Conditions

  • Getting hard-engaged before you’ve created pressure (standing too close / no angles).
  • Starting the combo when targets are spread or you lack setup/confirm.
  • Chasing during downtime and losing objective tempo.

Critical Metrics

Cooldown 30s

Long cooldown: don’t fight off-window.

Duration 10s

Long window: keep pressure and walk them off space.

Cooldown 20s

Long cooldown: don’t fight off-window.

Projectile damage 10

This is your poke/burst lever—pair it with CC for guaranteed value.

Threat Radar

Hard dive / gap-close
Play wider angles and keep a peel cooldown ready; don’t stack on main path.
Spread + disengage
Don’t force the combo—poke/zone first, then wombo only after you’ve pinned movement.
Interrupt / cleanse
Bait the interrupt first or start small, then commit the main window.
Voice Comms

"Doctor Strange + Scarlet Witch + Magik: hold cooldowns — I start CC, then we wombo the group → objective."

AI Coach Interface

Tactical Scenarios

Select a specific scenario below to initialize AI tactical analysis for this team composition.

🤖
"I have analyzed 4 tactical vectors. Select a query above to begin briefing."

Telemetry Data

Raw ability values and mechanics reference.

Source: In-Game
Doctor Strange

Enchanted Enhancement

passive
buff magic

Doctor Strange shares his arcane mastery with Scarlet Witch and Magik; modifies/empowers their team-up abilities.

Team-Up Synergy

  • Scarlet Witch Chthonian Burst replaced by Mystic Burst upon activation (per screenshot text).
  • Magik Enables Chain of Cyttorak link/slow interaction (per screenshot text).

No stats available.

Community Verified
Scarlet Witch

Sorcery Surge

active
projectile damage aoe poke

Replaces/empowers burst into rapid magical missile salvo; includes a spell field component and special synergy note.

Team-Up Synergy

  • Doctor Strange Team-up empowered state provided via Enchanted Enhancement.
StatValue
Duration
10 s
Cooldown
30 s
Proj. Speed
120 m/s
Impact Dmg
10
AoE Radius
1.5 m
Area Dmg
6
Refire Time
0.15 s
Community Verified
Magik

Chain of Cyttorak

active
crowd control slow link damage

Links two enemies and applies slow that increases with distance; deals hit damage and secondary target damage; includes DOT and link rules.

Team-Up Synergy

  • Doctor Strange Team-up empowered state provided via Enchanted Enhancement.
StatValue
Max Tether Range
15 m
Proj. Speed
120 m/s
Impact Dmg
45
Tether Duration
4 s
Break Range
30 m
Cooldown
20 s
Dot Damage Per S
10
Slow › Type
linear
Slow › From Pct
0
Slow › To Pct
40
Slow › At Distance M
5
Slow › Notes
Begins at 0%, growing to 40% at 5m (per screenshot).
Community Verified