Explosive Entanglement

Gambit + Magneto + Rogue

Active
Combo AOE Healing
AI Coach Verdict (v1)

Gambit + Magneto + Rogue creates a combo spike. Bonus: Healing Output: +5%. Key mechanics: buff / aoe / explosion.

Quick plan: trigger the synergy on a clean timing window, win space, then convert into objective.

Tier
B 75/100
Best for
  • Winning first contact
  • Forcing space with a utility window
  • Snowballing after a clean pick
Execution keys
  • Call readiness (cooldowns/ult)
  • Layer CC → burst → sustain
  • Don’t waste the window on 1 target
Risks
  • Hard disengage / breakpoints
  • Getting forced early (no setup)
  • Overchasing instead of objective
🎯
AI COACH · Range Coach
🤖 Coach: I reviewed the current dataset for Gambit + Magneto. Here’s the fastest way to get value without turning it into a feed button.
Explosive Entanglement is poke → convert: win space with safe pressure, then cash out with an AOE window.
Rule of thumb: If you’re poking from main lane, you’re offering them a free engage—take an angle.
Poke Sustain Wombo
Tier B Tempo Mid Risk High Confidence High Primary win Win angles → chip → commit
🎙️ 10s CALLOUT
Gambit + Magneto + Rogue: take angles, poke 5 seconds — commit only after they burn mobility.
🤖

Power B
Tempo Mid
Risk High
Win Condition Win angles → chip → commit
PLAN

Tactical Sequence

1

Pre-Fight / Setup

Pre-fight: confirm your trigger (cooldowns/ult/position) and call the window (“Explosive Entanglement ready”).

2

Engagement / Execution

Pressure: hold angles and poke safely until you force a defensive, then punish.

3

Conversion / Reset

Convert: after winning space, take objective/rotate — don’t over-chase during downtime.

Win Conditions

  • Hit 2+ targets during the AOE window (don’t wombo a single tank).
  • Stabilize first, then re-take space when enemy burst is down.

Throw Conditions

  • Getting hard-engaged before you’ve created pressure (standing too close / no angles).
  • Eating burst while key defensive cooldowns are down (no stabilization).
  • Starting the combo when targets are spread or you lack setup/confirm.

Critical Metrics

Cooldown 30s

Long cooldown: don’t fight off-window.

Cooldown 30s

Long cooldown: don’t fight off-window.

Duration 10s

Long window: keep pressure and walk them off space.

Projectile damage 40

This is your poke/burst lever—pair it with CC for guaranteed value.

Threat Radar

Hard dive / gap-close
Play wider angles and keep a peel cooldown ready; don’t stack on main path.
Spread + disengage
Don’t force the combo—poke/zone first, then wombo only after you’ve pinned movement.
Interrupt / cleanse
Bait the interrupt first or start small, then commit the main window.
Voice Comms

"Gambit + Magneto + Rogue: take angles, poke 5 seconds — commit only after they burn mobility."

AI Coach Interface

Tactical Scenarios

Select a specific scenario below to initialize AI tactical analysis for this team composition.

🤖
"I have analyzed 4 tactical vectors. Select a query above to begin briefing."

Telemetry Data

Raw ability values and mechanics reference.

Source: In-Game
Gambit

Ace of Aces

passive
buff aoe explosion delayed damage

Shares kinetic energy with Magneto and Rogue; enables Magneto's Iron Volley replacement (Ace Greatsword detonation + delayed secondary damage) and Rogue's on-hit kinetic explosions that damage enemies and heal allies.

No stats available.

Community Verified
Magneto

Royal Blade

active
projectile aoe explosion delayed damage

Empowered state where Iron Volley is replaced by Ace Greatsword; hits detonate and apply delayed secondary explosion damage via residual kinetic energy.

StatValue
Duration
10 s
Cooldown
30 s
Shoot Interval S › First Hit
0.6
Shoot Interval S › Second Hit
1
Proj. Speed
80 m/s
Impact Dmg
40
Spell Field › Shape
sphere
Spell Field › Radius M
3
Spell Field › Damage
30
Explosion Delay S
0.5
Delayed Explosion Damage
25
Community Verified
Rogue

Hearts as One

active
aoe explosion healing field hybrid damage heal

Empowered state where each attack triggers a kinetic explosion that damages nearby enemies and heals nearby allies within a spell field.

StatValue
Spell Field Duration S
8
Cooldown
30 s
Spell Field › Shape
sphere
Spell Field › Radius M
8
Zone Dmg › Flat
5
Zone Dmg › Percent Target Max Health
3
Zone Heal
55 /tick
Community Verified