Fastball Special

Wolverine + Hulk + The Thing

Active
Dive Mobility Engage Combo
AI Coach Verdict (v1)

Wolverine + Hulk + The Thing creates an engage window. Key mechanics: mobility / dive / engage.

Quick plan: trigger the synergy on a clean timing window, win space, then convert into objective.

Tier
B 75/100
Best for
  • Winning first contact
  • Forcing space with a utility window
  • Snowballing after a clean pick
Execution keys
  • Call readiness (cooldowns/ult)
  • Layer CC → burst → sustain
  • Don’t waste the window on 1 target
Risks
  • Hard disengage / breakpoints
  • Getting forced early (no setup)
  • Overchasing instead of objective
🗡️
AI COACH · Dive Coach
🤖 Coach: I reviewed the current dataset for Wolverine + Hulk. Here’s the fastest way to get value without turning it into a feed button.
Fastball Special is a timing combo: setup → burst → objective. Don’t fight off-window.
Rule of thumb: If your team-up window is down, don’t take a full fight—stall and wait.
Engage Wombo
Tier B Tempo Fast Risk High Confidence High Primary win Group targets → burst
🎙️ 10s CALLOUT
Wolverine + Hulk + The Thing: wait my go — 3…2…1… full send together.
🤖

Power B
Tempo Fast
Risk High
Win Condition Group targets → burst
PLAN

Tactical Sequence

1

Pre-Fight / Setup

Pre-fight: confirm your trigger (cooldowns/ult/position) and call the window (“Fastball Special ready”).

2

Engagement / Execution

Entry: force setup (bait peel/CC), then commit together — no solo dives.

3

Conversion / Reset

Convert: after winning space, take objective/rotate — don’t over-chase during downtime.

Win Conditions

  • Take fights only when your window is up; disengage during downtime.

Throw Conditions

  • Solo entries or late follow-up — your window gets traded for nothing.
  • Starting the combo when targets are spread or you lack setup/confirm.
  • Chasing during downtime and losing objective tempo.

Critical Metrics

Duration 5s

Long window: keep pressure and walk them off space.

Threat Radar

Spread + disengage
Don’t force the combo—poke/zone first, then wombo only after you’ve pinned movement.
Interrupt / cleanse
Bait the interrupt first or start small, then commit the main window.
Peel + CC
Sync entry timing and bait peel tools before full-send.
Voice Comms

"Wolverine + Hulk + The Thing: wait my go — 3…2…1… full send together."

AI Coach Interface

Tactical Scenarios

Select a specific scenario below to initialize AI tactical analysis for this team composition.

🤖
"I have analyzed 4 tactical vectors. Select a query above to begin briefing."

Telemetry Data

Raw ability values and mechanics reference.

Source: In-Game
Wolverine

Metal Cannonball

active
mobility dive engage interaction

Interaction that allows Wolverine to be lifted and hurled forward by Hulk or The Thing after confirmation.

StatValue
Duration
5 s
Cooldown › When Wolverine Not Hurled
3
Cooldown › After Hurling Wolverine
15
Community Verified
Hulk

Gamma Fastball

active
targeted mobility engage interaction

Targeted interaction to lift and hurl Wolverine forward.

StatValue
Casting
targeted
Cooldown › When Not Thrown
3
Cooldown › When Thrown
15
Maximum Distance M
20
Community Verified
The Thing

Cosmic Fastball

active
targeted mobility engage interaction

Targeted interaction to lift and hurl Wolverine forward.

StatValue
Casting
targeted
Cooldown › When Not Thrown
3
Cooldown › When Thrown
15
Maximum Distance M
20
Community Verified