Jeff-Nado

Storm + Jeff the Land Shark

Active
Cheese Strat AOE Combo Pull
AI Coach Verdict (v1)

Storm + Jeff the Land Shark creates a combo spike. Bonus: Damage: +5%. Key mechanics: aoe / combo / pull.

Quick plan: trigger the synergy on a clean timing window, win space, then convert into objective.

Tier
B 75/100
Best for
  • Winning first contact
  • Forcing space with a utility window
  • Snowballing after a clean pick
Execution keys
  • Call readiness (cooldowns/ult)
  • Layer CC → burst → sustain
  • Don’t waste the window on 1 target
Risks
  • Hard disengage / breakpoints
  • Getting forced early (no setup)
  • Overchasing instead of objective
🧠
AI COACH · Tactical Coach
🤖 Coach: I reviewed the current dataset for Storm + Jeff the Land Shark. Here’s the fastest way to get value without turning it into a feed button.
Jeff-Nado is a timing combo: setup → burst → objective. Don’t fight off-window.
Rule of thumb: If your setup CC misses, DO NOT full send—reset and take angles for the next window.
Wombo
Tier A Tempo Mid Risk High Confidence High Primary win Land setup CC → cash out
🎙️ 10s CALLOUT
Storm + Jeff the Land Shark: hold cooldowns — I start CC, then we wombo the group → objective.
🤖

Power A
Tempo Mid
Risk High
Win Condition Land setup CC → cash out
PLAN

Tactical Sequence

1

Pre-Fight / Setup

Pre-fight: confirm your trigger (cooldowns/ult/position) and call the window (“Jeff-Nado ready”).

2

Engagement / Execution

Setup: position for the key interaction, then start the chain when targets are in range.

3

Conversion / Reset

Convert: after winning space, take objective/rotate — don’t over-chase during downtime.

Win Conditions

  • Land setup CC first — your value spikes when targets can’t escape.
  • Hit 2+ targets during the AOE window (don’t wombo a single tank).

Throw Conditions

  • Starting the combo when targets are spread or you lack setup/confirm.
  • Chasing during downtime and losing objective tempo.

Critical Metrics

Team-Up bonus Damage +5%

Treat this as baseline advantage—force fights when your window is up.

Threat Radar

Spread + disengage
Don’t force the combo—poke/zone first, then wombo only after you’ve pinned movement.
Interrupt / cleanse
Bait the interrupt first or start small, then commit the main window.
Voice Comms

"Storm + Jeff the Land Shark: hold cooldowns — I start CC, then we wombo the group → objective."

AI Coach Interface

Tactical Scenarios

Select a specific scenario below to initialize AI tactical analysis for this team composition.

🤖
"I have analyzed 4 tactical vectors. Select a query above to begin briefing."

Telemetry Data

Raw ability values and mechanics reference.

Source: In-Game
Storm

Shark Surge

passive
aoe combo pull sustained damage

Enables Jeff-nado formation when Storm uses Omega Hurricane and Jeff meets the readiness/encounter conditions; deals sustained damage and eventually pulls enemies in.

StatValue
Hurricane Duration Expanded S
4
Warning Before Swallow S
0.1
Swallow Time Required S
1.5
Swallow Range › Shape
sphere
Swallow Range › Radius M
10
Swallow Range › Center
Storm
Swallow Damage
80
Attack Interval Hits Per S
2
Community Verified
Jeff the Land Shark

It's Jeff-Nado!

active
aoe combo pull setup

Select a large fan-shaped area in front of Jeff; after a swallow-time requirement and warning window, triggers the swallow effect (Storm-centered radius) dealing damage and continuing hits.

StatValue
Select Range › Shape
fan
Select Range › Radius M
60
Select Range › Angle Deg
90
Select Range › Origin
in front of Jeff
Swallow Time Required S
1.2
Warning Before Swallow S
0.1
Swallow Range › Shape
sphere
Swallow Range › Radius M
10
Swallow Range › Center
Storm
Swallow Damage
80
Attack Interval Hits Per S
2
Community Verified