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Grants Star-Lord a global teleport interaction to his Network Leapsider.
No stats available.
Rocket Raccoon + Star-Lord
Quick plan: trigger the synergy on a clean timing window, win space, then convert into objective.
Pre-fight: confirm your trigger (cooldowns/ult/position) and call the window (“Rocket Network ready”).
Setup: position for the key interaction, then start the chain when targets are in range.
Convert: after winning space, take objective/rotate — don’t over-chase during downtime.
Treat this as baseline advantage—force fights when your window is up.
"Rocket Raccoon + Star-Lord: don’t fight random — only commit when our window is up."
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Raw ability values and mechanics reference.
Grants Star-Lord a global teleport interaction to his Network Leapsider.
No stats available.
Deploy a jump device and teleport to it; teleport has cooldown and delay; device has its own health.
| Stat | Value |
|---|---|
Blink CD | 30 s |
Deploy CD | 5 s |
Cast Delay | 1 s |
Unit HP | 100 |