Tool Ult tempo Draft signals

Ultimate Economy Winner

Don’t just look at costs. Decide your win condition. If you’re slower, you don’t “take an even fight” — you stall, trade space, and play for picks.

If you are faster
Force the fight window
Don’t poke. Convert tempo into an objective before enemy ults.
If it’s even
Ult tracking wins
First pick / first ult mistake decides. Hold counters.
If you are slower
Stall + deny 5v5
Give space, take angles, look for picks until your spike.

⚔️ Team Economy Comparator

Build both teams to see who controls the ultimate tempo.

YOUR TEAM

-- AVG

ENEMY TEAM

-- AVG

Add hero to YOUR TEAM

⚡ Core Rule of Ultimate Economy

The team that hits ultimates first decides the first real fight.
If you miss that window, your advantage is gone — no matter how good the matchup looks on paper.

This is why many “stat-favored” teams still lose early objectives.

⏱️ Ultimate Tempo Types (What they actually mean)

Rush Tempo (< 2500)

You must force fights.

Heroes like Hulk or Venom generate ultimates so fast that playing passive actually throws the game.

❌ Most common mistake: saving ult “for later”.

Standard Tempo (~3000)

Second fight decides everything.

Most DPS heroes fall here. You usually play one neutral fight, then a decisive ult fight.

Win condition: better ult tracking, not raw mechanics.

Win Condition (> 3800)

If you survive, you win.

Heroes like Adam Warlock or Luna Snow charge slowly, but a single ultimate can flip the entire game.

⚠ Enemy teams will rush you on purpose.

🧠 Drafting for Economy Advantage

Never create a “Tempo Trough”.
That’s when your entire team is waiting for ultimates at the same time — and has no way to fight back.

✅ What good drafts do

  • Pair slow ults with fast ones (Adam + Rocket).
  • Ensure at least one early-fight hero.
  • Create staggered power spikes.

❌ What loses games

  • Double slow-ult supports (Adam + Luna).
  • Waiting for “perfect” 5v5 fights.
  • No hero that can force early pressure.

❓ Common Questions (Answered bluntly)

Who has the fastest ultimate in the game?

Hulk. At ~600 cost, he can ult every major fight. If Hulk is on the map and you’re playing slow — that’s a mistake.

Does healing charge ult faster than damage?

Yes, in practice. Healing is consistent. Damage is bursty and unreliable unless you’re already winning.

Why do we still lose even with faster ults?

Because you didn’t use them in the window. Economy advantages expire. Execution matters.

🧠 Draft Signals at a Glance

Range: 6005,000 · Total: 40 heroes
Tempo Drivers
Fast ults that let you force early fights.
1
Fast Rotators
Often spike first in “second fight” windows.
1
Standard Tempo
Most heroes sit here. Win by timing + tracking.
21
Slow But Steady
You must stall and avoid early 5v5s.
10
Late Fight Deciders
Your ult is the win condition. Protect it.
7

📊 Full Hero Cost Index

Sorted by ult cost (low → high). Use the tags as draft signals, not “tier list.”

FAQ (quick answers)

Is ult cost “everything”?
No. It’s a tempo signal. Faster teams should force windows; slower teams should avoid clean 5v5s and play for picks until their spike.
Why do I still lose with a tempo edge?
Common failure mode: poking too long. If you don’t convert the window into an objective, the advantage expires when enemy ults come online.