captain america VS magneto

Verdict

captain america Wins (Favored)

captain america generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 5.3% · Matches: 2,345 vs 18,856 · Reliability: high
captain america

captain america

Vanguard
Win Rate
54.9%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
magneto

magneto

Vanguard
Win Rate
49.6%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
captain america
Metric
magneto
Live Performance (Patch 1.0)
54.9%
Win Rate
49.6%
4.31
Avg KDA
4.01
2,345
Total Matches
18,856
Combat & Base Stats
Mid-Range
Weapon Type
Projectile
Up to 4 throws
Ammo
Infinite
Melee Attack Damage: 40, Flying Shield Damage: 45
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
N/A
Fire Rate
N/A
575
Base HP
650
0
Shield
0
0
Armor
0
6 m/s
Speed
6m/s
3100
Ult Cost
3400
Medium
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **captain america** holds a 54.9% win rate compared to magneto's 49.6%. This suggests a meaningful advantage in the current meta.

Why captain america Wins

Statistical Advantage

captain america has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

captain america leads by 5.3% win rate (Favored).

"Based on 21,201 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. captain america generally wants to take first contact and force magneto to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. captain america tends to come out ahead when fights go beyond the first rotation, while magneto needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 5.3% win-rate gap in Patch 1.0, captain america can play slightly more patiently; magneto should look for an uneven engage or forced mistake.

How magneto Can Still Win

  • Capitalize on Mistakes
    magneto needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while captain america has key cooldowns available magneto often loses the trade because captain america can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while captain america is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.