captain america VS the punisher

Verdict

captain america Wins (Favored)

captain america generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 9.9% · Matches: 2,345 vs 3,438 · Reliability: high
captain america

captain america

Vanguard
Win Rate
54.9%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
the punisher

the punisher

Duelist
Win Rate
45%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
captain america
Metric
the punisher
Live Performance (Patch 1.0)
54.9%
Win Rate
45%
4.31
Avg KDA
2.72
2,345
Total Matches
3,438
Combat & Base Stats
Mid-Range
Weapon Type
Projectile
Up to 4 throws
Ammo
40
Melee Attack Damage: 40, Flying Shield Damage: 45
Damage
19 damage per round
N/A
Fire Rate
10 rounds per second
575
Base HP
275
0
Shield
0
0
Armor
0
6 m/s
Speed
6 m/s
3100
Ult Cost
3400
Medium
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **captain america** holds a 54.9% win rate compared to the punisher's 45.0%. This suggests a meaningful advantage in the current meta.

Why captain america Wins

Statistical Advantage

captain america has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

captain america leads by 9.9% win rate (Favored).

"Based on 5,783 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. captain america generally wants to take first contact and force the punisher to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. captain america tends to come out ahead when fights go beyond the first rotation, while the punisher needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 9.9% win-rate gap in Patch 1.0, captain america can play slightly more patiently; the punisher should look for an uneven engage or forced mistake.

How the punisher Can Still Win

  • Capitalize on Mistakes
    the punisher needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while captain america has key cooldowns available the punisher often loses the trade because captain america can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while captain america is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.