iron man VS magneto

Verdict

magneto Wins (Favored)

magneto generally wins based on Patch 1.0 win-rate data.

Confidence Medium
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 9.0% · Matches: 394 vs 18,856 · Reliability: medium
iron man

iron man

Duelist
Win Rate
40.6%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
magneto

magneto

Vanguard
Win Rate
49.6%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
iron man
Metric
magneto
Live Performance (Patch 1.0)
40.6%
Win Rate
49.6%
2.66
Avg KDA
4.01
394
Total Matches
18,856
Combat & Base Stats
Projectile
Weapon Type
Projectile
100
Ammo
Infinite
50
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
1.39 rounds per second
Fire Rate
N/A
250
Base HP
650
0
Shield
0
0
Armor
0
6 m/s
Speed
6m/s
2800
Ult Cost
3400
Fast
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **magneto** holds a 49.6% win rate compared to iron man's 40.6%. This suggests a meaningful advantage in the current meta.

Why magneto Wins

Statistical Advantage

magneto has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

magneto leads by 9.0% win rate (Favored).

"Based on 19,250 analyzed matches (reliability: medium)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. magneto generally wants to take first contact and force iron man to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. magneto tends to come out ahead when fights go beyond the first rotation, while iron man needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 9.0% win-rate gap in Patch 1.0, magneto can play slightly more patiently; iron man should look for an uneven engage or forced mistake. iron man may reach ult earlier (cost 2800 vs 3400), so magneto should track that first spike.

How iron man Can Still Win

  • Capitalize on Mistakes
    iron man needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while magneto has key cooldowns available iron man often loses the trade because magneto can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while magneto is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.