iron man VS the thing

Verdict

the thing Wins (Favored)

the thing generally wins based on Patch 1.0 win-rate data.

Confidence Medium
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 5.8% · Matches: 394 vs 3,812 · Reliability: medium
iron man

iron man

Duelist
Win Rate
40.6%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
the thing

the thing

Vanguard
Win Rate
46.4%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
iron man
Metric
the thing
Live Performance (Patch 1.0)
40.6%
Win Rate
46.4%
2.66
Avg KDA
4.42
394
Total Matches
3,812
Combat & Base Stats
Projectile
Weapon Type
Melee
100
Ammo
Infinite
50
Damage
Double strike, 40 per hit
1.39 rounds per second
Fire Rate
N/A
250
Base HP
700
0
Shield
0
0
Armor
0
6 m/s
Speed
6m/s
2800
Ult Cost
2800
Fast
Ult Tier
Fast

ℹ️ Tactical Overview

According to Patch 1.0 data, **the thing** holds a 46.4% win rate compared to iron man's 40.6%. This suggests a meaningful advantage in the current meta.

Why the thing Wins

Statistical Advantage

the thing has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

the thing leads by 5.8% win rate (Favored).

"Based on 4,206 analyzed matches (reliability: medium)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. the thing generally wants to take first contact and force iron man to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. the thing tends to come out ahead when fights go beyond the first rotation, while iron man needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 5.8% win-rate gap in Patch 1.0, the thing can play slightly more patiently; iron man should look for an uneven engage or forced mistake.

How iron man Can Still Win

  • Capitalize on Mistakes
    iron man needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while the thing has key cooldowns available iron man often loses the trade because the thing can negate the first commit and punish the reset.
  • Walking into the thing's stun range without a plan Getting clipped usually flips the fight before you can disengage.
🛡️ Patch 1.0 Based on live data.