magik VS star-lord

Verdict

magik Wins (Close matchup)

magik generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 1.9% · Matches: 3,140 vs 4,534 · Reliability: high
magik

magik

Duelist
Win Rate
53.2%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
star-lord

star-lord

Duelist
Win Rate
51.3%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
magik
Metric
star-lord
Live Performance (Patch 1.0)
53.2%
Win Rate
51.3%
2.88
Avg KDA
4.01
3,140
Total Matches
4,534
Combat & Base Stats
Melee
Weapon Type
Mid-Range
Infinite
Ammo
40
65
Damage
6.5 damage per round
N/A
Fire Rate
40 rounds per second
250
Base HP
250
0
Shield
0
0
Armor
0
6m/s
Speed
6 m/s
3400
Ult Cost
3400
Medium
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **magik** holds a 53.2% win rate compared to star-lord's 51.3%. This is a same-role matchup (**Duelist mirror**). magik tends to provide more consistent value when both heroes compete for the same job.

Why magik Wins

Better Kit Synergy

magik has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

magik leads by 1.9% win rate (Close).

"Based on 7,674 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. magik generally wants to take first contact and force star-lord to react. Since both are Duelists, the better spacing, angle control, and resource trading usually decides the duel.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. magik tends to come out ahead when fights go beyond the first rotation, while star-lord needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 1.9% win-rate gap in Patch 1.0, magik can play slightly more patiently; star-lord should look for an uneven engage or forced mistake.

How star-lord Can Still Win

  • Capitalize on Mistakes
    star-lord needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while magik has key cooldowns available star-lord often loses the trade because magik can negate the first commit and punish the reset.
  • Overcommitting after partial damage magik typically punishes the second step-in harder than the first.
🛡️ Patch 1.0 Based on live data.