storm VS doctor strange

Verdict

doctor strange Wins (Favored)

doctor strange generally wins based on Patch 1.0 win-rate data.

Confidence Medium
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 6.3% · Matches: 410 vs 7,006 · Reliability: medium
storm

storm

Duelist
Win Rate
42.9%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
doctor strange

doctor strange

Vanguard
Win Rate
49.2%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
storm
Metric
doctor strange
Live Performance (Patch 1.0)
42.9%
Win Rate
49.2%
5.53
Avg KDA
3.49
410
Total Matches
7,006
Combat & Base Stats
Projectile
Weapon Type
Projectile
12
Ammo
8 (1 dagger per release)
55 damage per round
Damage
16
2 rounds per second
Fire Rate
5.56 rounds per second, with a 0.03-second interval between every two rounds
250
Base HP
600
0
Shield
0
0
Armor
0
6 m/s
Speed
6 m/s
3100
Ult Cost
3100
Medium
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **doctor strange** holds a 49.2% win rate compared to storm's 42.9%. This suggests a meaningful advantage in the current meta.

Why doctor strange Wins

Statistical Advantage

doctor strange has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

doctor strange leads by 6.3% win rate (Favored).

"Based on 7,416 analyzed matches (reliability: medium)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. doctor strange generally wants to take first contact and force storm to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. doctor strange tends to come out ahead when fights go beyond the first rotation, while storm needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 6.3% win-rate gap in Patch 1.0, doctor strange can play slightly more patiently; storm should look for an uneven engage or forced mistake.

How storm Can Still Win

  • Capitalize on Mistakes
    storm needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while doctor strange has key cooldowns available storm often loses the trade because doctor strange can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while doctor strange is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.