storm VS the punisher

Verdict

the punisher Wins (Slight edge)

the punisher generally wins based on Patch 1.0 win-rate data.

Confidence Medium
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 2.1% · Matches: 410 vs 3,438 · Reliability: medium
storm

storm

Duelist
Win Rate
42.9%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
the punisher

the punisher

Duelist
Win Rate
45%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
storm
Metric
the punisher
Live Performance (Patch 1.0)
42.9%
Win Rate
45%
5.53
Avg KDA
2.72
410
Total Matches
3,438
Combat & Base Stats
Projectile
Weapon Type
Projectile
12
Ammo
40
55 damage per round
Damage
19 damage per round
2 rounds per second
Fire Rate
10 rounds per second
250
Base HP
275
0
Shield
0
0
Armor
0
6 m/s
Speed
6 m/s
3100
Ult Cost
3400
Medium
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **the punisher** holds a 45.0% win rate compared to storm's 42.9%. Mechanically, the punisher has a clear kit answer into storm.

Why the punisher Wins

Counter Mechanics

the punisher has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

the punisher leads by 2.1% win rate (Slight edge).

"Based on 3,848 analyzed matches (reliability: medium)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. the punisher generally wants to take first contact and force storm to react. This matchup is shaped by kit interaction—storm should avoid obvious lines and wait for a clear cooldown window.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. the punisher tends to come out ahead when fights go beyond the first rotation, while storm needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 2.1% win-rate gap in Patch 1.0, the punisher can play slightly more patiently; storm should look for an uneven engage or forced mistake.

How storm Can Still Win

  • Capitalize on Mistakes
    storm needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while the punisher has key cooldowns available storm often loses the trade because the punisher can negate the first commit and punish the reset.
  • Overcommitting after partial damage the punisher typically punishes the second step-in harder than the first.
🛡️ Patch 1.0 Based on live data.