the thing VS captain america

Verdict

captain america Wins (Favored)

captain america generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 8.5% · Matches: 3,812 vs 2,345 · Reliability: high
the thing

the thing

Vanguard
Win Rate
46.4%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
captain america

captain america

Vanguard
Win Rate
54.9%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
the thing
Metric
captain america
Live Performance (Patch 1.0)
46.4%
Win Rate
54.9%
4.42
Avg KDA
4.31
3,812
Total Matches
2,345
Combat & Base Stats
Melee
Weapon Type
Mid-Range
Infinite
Ammo
Up to 4 throws
Double strike, 40 per hit
Damage
Melee Attack Damage: 40, Flying Shield Damage: 45
N/A
Fire Rate
N/A
700
Base HP
575
0
Shield
0
0
Armor
0
6m/s
Speed
6 m/s
2800
Ult Cost
3100
Fast
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **captain america** holds a 54.9% win rate compared to the thing's 46.4%. This suggests a meaningful advantage in the current meta.

Why captain america Wins

Statistical Advantage

captain america has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

captain america leads by 8.5% win rate (Favored).

"Based on 6,157 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. captain america generally wants to take first contact and force the thing to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. captain america tends to come out ahead when fights go beyond the first rotation, while the thing needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 8.5% win-rate gap in Patch 1.0, captain america can play slightly more patiently; the thing should look for an uneven engage or forced mistake.

How the thing Can Still Win

  • Capitalize on Mistakes
    the thing needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while captain america has key cooldowns available the thing often loses the trade because captain america can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while captain america is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.