the thing VS doctor strange

Verdict

doctor strange Wins (Slight edge)

doctor strange generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 2.8% · Matches: 3,812 vs 7,006 · Reliability: high
the thing

the thing

Vanguard
Win Rate
46.4%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
doctor strange

doctor strange

Vanguard
Win Rate
49.2%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
the thing
Metric
doctor strange
Live Performance (Patch 1.0)
46.4%
Win Rate
49.2%
4.42
Avg KDA
3.49
3,812
Total Matches
7,006
Combat & Base Stats
Melee
Weapon Type
Projectile
Infinite
Ammo
8 (1 dagger per release)
Double strike, 40 per hit
Damage
16
N/A
Fire Rate
5.56 rounds per second, with a 0.03-second interval between every two rounds
700
Base HP
600
0
Shield
0
0
Armor
0
6m/s
Speed
6 m/s
2800
Ult Cost
3100
Fast
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **doctor strange** holds a 49.2% win rate compared to the thing's 46.4%. This is a same-role matchup (**Vanguard mirror**). doctor strange tends to provide more consistent value when both heroes compete for the same job.

Why doctor strange Wins

Better Kit Synergy

doctor strange has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

doctor strange leads by 2.8% win rate (Slight edge).

"Based on 10,818 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. doctor strange generally wants to take first contact and force the thing to react. Since both are Vanguards, the better spacing, angle control, and resource trading usually decides the duel.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. doctor strange tends to come out ahead when fights go beyond the first rotation, while the thing needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 2.8% win-rate gap in Patch 1.0, doctor strange can play slightly more patiently; the thing should look for an uneven engage or forced mistake.

How the thing Can Still Win

  • Capitalize on Mistakes
    the thing needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while doctor strange has key cooldowns available the thing often loses the trade because doctor strange can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while doctor strange is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.