the thing VS magik

Verdict

magik Wins (Favored)

magik generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 6.8% · Matches: 3,812 vs 3,140 · Reliability: high
the thing

the thing

Vanguard
Win Rate
46.4%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
magik

magik

Duelist
Win Rate
53.2%
DMG MOB UTIL CTRL SURV RNG
Rating: 3/5
the thing
Metric
magik
Live Performance (Patch 1.0)
46.4%
Win Rate
53.2%
4.42
Avg KDA
2.88
3,812
Total Matches
3,140
Combat & Base Stats
Melee
Weapon Type
Melee
Infinite
Ammo
Infinite
Double strike, 40 per hit
Damage
65
N/A
Fire Rate
N/A
700
Base HP
250
0
Shield
0
0
Armor
0
6m/s
Speed
6m/s
2800
Ult Cost
3400
Fast
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **magik** holds a 53.2% win rate compared to the thing's 46.4%. This suggests a meaningful advantage in the current meta.

Why magik Wins

Statistical Advantage

magik has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

magik leads by 6.8% win rate (Favored).

"Based on 6,952 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. magik generally wants to take first contact and force the thing to react.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. magik tends to come out ahead when fights go beyond the first rotation, while the thing needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 6.8% win-rate gap in Patch 1.0, magik can play slightly more patiently; the thing should look for an uneven engage or forced mistake. the thing may reach ult earlier (cost 2800 vs 3400), so magik should track that first spike.

How the thing Can Still Win

  • Capitalize on Mistakes
    the thing needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while magik has key cooldowns available the thing often loses the trade because magik can negate the first commit and punish the reset.
  • Overcommitting after partial damage magik typically punishes the second step-in harder than the first.
🛡️ Patch 1.0 Based on live data.