the thing VS magneto

Verdict

magneto Wins (Slight edge)

magneto generally wins based on Patch 1.0 win-rate data.

Confidence High
Verdict based primarily on win-rate (Patch 1.0) · Win-rate gap: 3.2% · Matches: 3,812 vs 18,856 · Reliability: high
the thing

the thing

Vanguard
Win Rate
46.4%
DMG MOB UTIL CTRL SURV RNG
Rating: 1/5
magneto

magneto

Vanguard
Win Rate
49.6%
DMG MOB UTIL CTRL SURV RNG
Rating: 2/5
the thing
Metric
magneto
Live Performance (Patch 1.0)
46.4%
Win Rate
49.6%
4.42
Avg KDA
4.01
3,812
Total Matches
18,856
Combat & Base Stats
Melee
Weapon Type
Projectile
Infinite
Ammo
Infinite
Double strike, 40 per hit
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
N/A
Fire Rate
N/A
700
Base HP
650
0
Shield
0
0
Armor
0
6m/s
Speed
6m/s
2800
Ult Cost
3400
Fast
Ult Tier
Medium

ℹ️ Tactical Overview

According to Patch 1.0 data, **magneto** holds a 49.6% win rate compared to the thing's 46.4%. This is a same-role matchup (**Vanguard mirror**). magneto tends to provide more consistent value when both heroes compete for the same job.

Why magneto Wins

Better Kit Synergy

magneto has the cleaner win condition in this matchup dynamic.

"This conclusion comes from either kit interaction (when present) or stable win-rate signals."

Statistical Performance

magneto leads by 3.2% win rate (Slight edge).

"Based on 22,668 analyzed matches (reliability: high)."

⏱️ Combat Phases

Early Game / Neutral

Early game is about positioning and safe trades. magneto generally wants to take first contact and force the thing to react. Since both are Vanguards, the better spacing, angle control, and resource trading usually decides the duel.

Mid Fight & Rotations

Mid game hinges on cooldown exchanges. magneto tends to come out ahead when fights go beyond the first rotation, while the thing needs cleaner conversions.

Ultimate Economy

Late game is mostly about ultimate timing and commit discipline. With a 3.2% win-rate gap in Patch 1.0, magneto can play slightly more patiently; the thing should look for an uneven engage or forced mistake. the thing may reach ult earlier (cost 2800 vs 3400), so magneto should track that first spike.

How the thing Can Still Win

  • Capitalize on Mistakes
    the thing needs to force an error before committing to a full engage.
    💡 Tip: Look for a cooldown window, then take space first—don’t dash into a ready kit.

⚠️ Common Mistakes

  • Taking the fight while magneto has key cooldowns available the thing often loses the trade because magneto can negate the first commit and punish the reset.
  • Forcing aim-dependent abilities while magneto is airborne Missing that window often costs your only chance to stabilize the fight.
🛡️ Patch 1.0 Based on live data.